Release Notes

March 2, 2026

Play Network

New Features

  • Random First Player Selection — Added an option to randomly select which player will go first in matches, eliminating the need for manual determination and saving time at large-scale events
  • Cookie Consent — Added cookie consent prompts for applicable regions
  • Power Pairings Indicator — Added an icon on pairings to indicate when Power Pairings are used, with an explanation of what that means
  • Account Settings — Added the ability to change email and password in account settings
  • Store Page Navigation — Added the ability to navigate to a store page from event details
  • Decklist Match History — Added the ability to view decklists on player match history for events that included decklists

Bug Fixes

  • Fixed a page error some players were encountering on the My Events page
  • Fixed report-player button linking to correct localized support resource
  • Improved featured event filtering so globally featured events no longer appear on unrelated store pages
  • Fixed an account linking issue affecting some OAuth sign-ups
  • Fixed an issue where logging in would not return users to the page they were previously viewing
  • Fixed an issue where archived events could display as upcoming
  • Fixed an issue where text-based decklist submission was not working with the "full text" input mode
  • Improved card filter accuracy for several supported games
  • Improved guardian account assignment validation

Improvements

  • All players and their current status (Active, Eliminated, Dropped) now display on the event roster, not just active players
  • Added a show/hide toggle for the password field during first-time sign-up
  • Improved error messages when account creation fails due to duplicate email or password policy requirements

Retailer Admin Panel

New Features

  • Default Game Applications — Added default applications for newly supported games
  • New Decklist Support — Added decklist submission capabilities with full card galleries for additional supported games
  • Event Visibility Controls — Added the ability to set event visibility from the event creation screen
  • Random First Player Selection — Added an option to randomly select which player will go first in matches
  • Bulk Print Decklists — Added the ability to bulk print all decklists for an event at once
  • Planned Byes Column — Added a column for "Planned Byes" in the Players tab
  • Feature Match Notifications — Added feature match notifications to players before pairings go public
  • Decklist Editing — Added an "edit" button for TOs to modify submitted decklists
  • Variable Dynamic Rounds — Added support for variable dynamic rounds when games use different round settings than the default
  • Visibility Filtering — Added the ability to filter events by visibility
  • Remaining Matches Metric — Added a metric for number of remaining matches on the pairings tab

Bug Fixes

  • Fixed time extensions to correctly add to the total table clock instead of replacing it
  • Fixed phase advancement tool not appearing after deleting the last remaining rounds of a Swiss phase
  • Fixed pairing issues when a second Swiss phase used dynamic rounds
  • Fixed duplicate seats appearing in draft pods
  • Featured event controls now apply only to individual events
  • Fixed rank requirement validation when adding a ranked elimination phase
  • Dropped players are now properly un-checked in
  • Tightened permission enforcement for payment-related admin functions
  • Cleaned up admin action menus to show only relevant options
  • Fixed certain upcoming events not displaying on the Upcoming Events tab
  • Improved pairing algorithm performance for events with many byes
  • Fixed several issues where Sealed and Draft events could stall during deckbuilding phases with player roster changes
  • Starting table number now correctly respects the max digits allowed (9999)
  • Improved region restriction enforcement for game applications
  • Fixed invite link navigation
  • Fixed the "Undo" button availability in Draft and Deckbuilding phases
  • Fixed cloned and recurring events not retaining settings from the source event
  • Fixed "delete round" dialog to reflect the correct round number
  • Fixed restarting an event that was previously ended before the scheduled start time
  • Improved game visibility controls to respect publisher settings
  • Removed the ability to add an extra round to a top cut phase that would result in an invalid bracket
  • Fixed store address reverting after being changed when multiple store profiles exist
  • Fixed the "cancel and refund" action producing an error
  • Fixed stores disappearing from the store locator after duplicate stores were merged

Improvements

  • Added a badge that displays whether an event was created from a recurring schedule or a template
  • Power Pair can now only be applied to Swiss pairing phases
  • Recurring events created before the auto-create update will now correctly generate future events
  • Improved error messages when creating an event without selecting a tournament structure
  • Added an error message when attempting to use the QR code scanner without camera permissions
  • Updated account setup page copy
  • Quality of life improvements to the time selector when creating events
  • Players tab searching now supports full name and multi-word searches
  • Store timezones and coordinates now populate correctly when creating in-person events
  • Smart naming tool now uses local time instead of UTC for morning, afternoon, and evening event titles
  • Improved sort order on the Games tab
  • Expired invite links now display as expired in Organization Settings
  • Improved error messaging when creating an event without selecting a starting table number
  • Stores can now change their own display name and profile picture from Organization Settings
  • Players who don't meet entry requirements at event start now display as "canceled" instead of "dropped"
  • Cleaned up phase display to dynamically show upcoming phases with improved dropdown navigation

Publisher Platform

New Features

  • Game Availability Messaging — Publishers can now customize the display message shown to users for upcoming games and application windows
  • Bye Data Export — Added bye data export for publisher programs
  • Expanded Platform Functions — Added new functions for store event details, payment provider connections, transactions, organization roles, and template names
  • Template Date Override — Added the ability to override a template's date restrictions when an event is missed due to uncontrollable circumstances
  • Event ID Filtering — Added the ability to filter by event ID on the registration table
  • Event Editing — Added the ability to edit event banners and phase configuration after event creation
  • Bulk & Scheduled Messaging — Added the ability to send bulk messages and schedule messages for future delivery
  • Player Export Records — Added match record data to the player export
  • New Certification Program — Added a new publisher certification program
  • Metagame Data Analysis — Added metagame data analysis and visualization tools

Bug Fixes

  • Fixed Store ID not populating on exports
  • Fixed new applications pulling incorrect data for certain field types
  • Fixed sorting on the Warehouse tab and added sort capability to all columns
  • Fixed pagination and data loading on the Warehouse tab
  • Fixed an error that prevented decks from loading
  • Fixed metrics export to include only the selected metrics
  • Fixed CSV exports for files exceeding the 50,000 record limit

Improvements

  • Added clarification to the Application Countries section on game visibility by region
  • Improved permission enforcement so view-only users can no longer access restricted controls
  • Added the ability to restrict stores or users from re-applying for programs after status revocation
  • Many improvements to the overall Warehouse tab experience

Have questions? Contact us to learn more.