Release Notes
March 2, 2026
Play Network
New Features
- Random First Player Selection — Added an option to randomly select which player will go first in matches, eliminating the need for manual determination and saving time at large-scale events
- Cookie Consent — Added cookie consent prompts for applicable regions
- Power Pairings Indicator — Added an icon on pairings to indicate when Power Pairings are used, with an explanation of what that means
- Account Settings — Added the ability to change email and password in account settings
- Store Page Navigation — Added the ability to navigate to a store page from event details
- Decklist Match History — Added the ability to view decklists on player match history for events that included decklists
Bug Fixes
- Fixed a page error some players were encountering on the My Events page
- Fixed report-player button linking to correct localized support resource
- Improved featured event filtering so globally featured events no longer appear on unrelated store pages
- Fixed an account linking issue affecting some OAuth sign-ups
- Fixed an issue where logging in would not return users to the page they were previously viewing
- Fixed an issue where archived events could display as upcoming
- Fixed an issue where text-based decklist submission was not working with the "full text" input mode
- Improved card filter accuracy for several supported games
- Improved guardian account assignment validation
Improvements
- All players and their current status (Active, Eliminated, Dropped) now display on the event roster, not just active players
- Added a show/hide toggle for the password field during first-time sign-up
- Improved error messages when account creation fails due to duplicate email or password policy requirements
Retailer Admin Panel
New Features
- Default Game Applications — Added default applications for newly supported games
- New Decklist Support — Added decklist submission capabilities with full card galleries for additional supported games
- Event Visibility Controls — Added the ability to set event visibility from the event creation screen
- Random First Player Selection — Added an option to randomly select which player will go first in matches
- Bulk Print Decklists — Added the ability to bulk print all decklists for an event at once
- Planned Byes Column — Added a column for "Planned Byes" in the Players tab
- Feature Match Notifications — Added feature match notifications to players before pairings go public
- Decklist Editing — Added an "edit" button for TOs to modify submitted decklists
- Variable Dynamic Rounds — Added support for variable dynamic rounds when games use different round settings than the default
- Visibility Filtering — Added the ability to filter events by visibility
- Remaining Matches Metric — Added a metric for number of remaining matches on the pairings tab
Bug Fixes
- Fixed time extensions to correctly add to the total table clock instead of replacing it
- Fixed phase advancement tool not appearing after deleting the last remaining rounds of a Swiss phase
- Fixed pairing issues when a second Swiss phase used dynamic rounds
- Fixed duplicate seats appearing in draft pods
- Featured event controls now apply only to individual events
- Fixed rank requirement validation when adding a ranked elimination phase
- Dropped players are now properly un-checked in
- Tightened permission enforcement for payment-related admin functions
- Cleaned up admin action menus to show only relevant options
- Fixed certain upcoming events not displaying on the Upcoming Events tab
- Improved pairing algorithm performance for events with many byes
- Fixed several issues where Sealed and Draft events could stall during deckbuilding phases with player roster changes
- Starting table number now correctly respects the max digits allowed (9999)
- Improved region restriction enforcement for game applications
- Fixed invite link navigation
- Fixed the "Undo" button availability in Draft and Deckbuilding phases
- Fixed cloned and recurring events not retaining settings from the source event
- Fixed "delete round" dialog to reflect the correct round number
- Fixed restarting an event that was previously ended before the scheduled start time
- Improved game visibility controls to respect publisher settings
- Removed the ability to add an extra round to a top cut phase that would result in an invalid bracket
- Fixed store address reverting after being changed when multiple store profiles exist
- Fixed the "cancel and refund" action producing an error
- Fixed stores disappearing from the store locator after duplicate stores were merged
Improvements
- Added a badge that displays whether an event was created from a recurring schedule or a template
- Power Pair can now only be applied to Swiss pairing phases
- Recurring events created before the auto-create update will now correctly generate future events
- Improved error messages when creating an event without selecting a tournament structure
- Added an error message when attempting to use the QR code scanner without camera permissions
- Updated account setup page copy
- Quality of life improvements to the time selector when creating events
- Players tab searching now supports full name and multi-word searches
- Store timezones and coordinates now populate correctly when creating in-person events
- Smart naming tool now uses local time instead of UTC for morning, afternoon, and evening event titles
- Improved sort order on the Games tab
- Expired invite links now display as expired in Organization Settings
- Improved error messaging when creating an event without selecting a starting table number
- Stores can now change their own display name and profile picture from Organization Settings
- Players who don't meet entry requirements at event start now display as "canceled" instead of "dropped"
- Cleaned up phase display to dynamically show upcoming phases with improved dropdown navigation
Publisher Platform
New Features
- Game Availability Messaging — Publishers can now customize the display message shown to users for upcoming games and application windows
- Bye Data Export — Added bye data export for publisher programs
- Expanded Platform Functions — Added new functions for store event details, payment provider connections, transactions, organization roles, and template names
- Template Date Override — Added the ability to override a template's date restrictions when an event is missed due to uncontrollable circumstances
- Event ID Filtering — Added the ability to filter by event ID on the registration table
- Event Editing — Added the ability to edit event banners and phase configuration after event creation
- Bulk & Scheduled Messaging — Added the ability to send bulk messages and schedule messages for future delivery
- Player Export Records — Added match record data to the player export
- New Certification Program — Added a new publisher certification program
- Metagame Data Analysis — Added metagame data analysis and visualization tools
Bug Fixes
- Fixed Store ID not populating on exports
- Fixed new applications pulling incorrect data for certain field types
- Fixed sorting on the Warehouse tab and added sort capability to all columns
- Fixed pagination and data loading on the Warehouse tab
- Fixed an error that prevented decks from loading
- Fixed metrics export to include only the selected metrics
- Fixed CSV exports for files exceeding the 50,000 record limit
Improvements
- Added clarification to the Application Countries section on game visibility by region
- Improved permission enforcement so view-only users can no longer access restricted controls
- Added the ability to restrict stores or users from re-applying for programs after status revocation
- Many improvements to the overall Warehouse tab experience
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