August 25, 2026
New Game, Online Events & Event Stability
Play Network
New Features
- New Game Network — Another game network has joined Tabletop, bringing its players, stores, events, and card library onto the platform
Bug Fixes
- Fixed decklists that duplicated deck sections, such as the main deck and sideboard appearing twice, when viewing a submitted list for a supported game
Improvements
- Event format filters now show only the formats a publisher has released, hiding unreleased and test formats
- Online events now correctly hide the venue address and map, and leave a physical location out of calendar exports
- Updated card legality for a supported game to reflect its latest set rotation, keeping deckbuilding and event formats current
Retailer Admin Panel
New Features
- Online Events — A new Online Event toggle when creating or editing an event lets organizers run online events without venue requirements, and the setting now saves reliably
- Self-Serve Email Changes — Update the email address on your account directly from account settings, without contacting support
Bug Fixes
- Fixed a widespread error that prevented some organizers from loading and running their events
- Closed a data-scoping gap where player information could be referenced across organizations, which had contributed to those event-loading failures
- Fixed printed decklists so staff edits are reflected — decklists now print from the correct submitted list
- Fixed tournament rounds containing a bye that could get stuck and fail to publish
Publisher Platform
New Features
- Coming Soon Messaging — Set a game's "coming soon" message directly from the game details page, without needing back-office tools
- Gameplay Format Visibility — A new Active toggle for gameplay formats keeps unreleased or test formats out of players' event filters while still letting you use them for test events and templates
Bug Fixes
- Fixed bulk event edits failing when switching event templates — a valid banner image is now selected automatically