October 21, 2026
Boss Battles & Achievement Controls
Play Network
New Features
- Boss Battles — Join a table of players facing a shared boss, see everyone at your table in your pairing, and view the group's result once the organizer records it
- Player Team Names — Add an optional team name to your player profile for games that support it, with your team shown alongside your name on your public profile
- Deck Totals — Supported games can now show calculated deck totals, such as points or unit counts, with live validation against the format's limits
Bug Fixes
- Fixed past events not appearing when searching for previous events
- Imported event descriptions now display as readable text instead of raw formatting data
- Placement reward details on event pages are no longer cut off
- Redeeming a reward code now clearly explains when you've reached the batch's per-player redemption limit
- The reward store now checks your wallet balance when adding currency-priced items to your cart, so you can catch an insufficient balance before checkout
Improvements
- Achievements are now accessible directly from the player menu
- The deck builder now uses each game's own terminology throughout
- The Group by type toggle on decklists is now easier to see
- Event emails now direct questions about registration changes, drops, and running late to the store's public contact email when one is available
Retailer Admin Panel
New Features
- Table Management — Set up venue layouts and table tags, manage seating across events sharing a venue, and use a floor map to track matches, judges, and time extensions
- Players vs. the Boss — Run rounds where groups face a boss instead of each other, set minimum and maximum group sizes, and record a shared win or loss for each table, with players distributed evenly between groups
- Wholesale Pre-Orders — Order store-only products before they're released, with a clear notice when your order will wait for pre-order items before it ships
- Wholesale Shipping Quotes — See shipping costs at checkout and pay shipping online when required by the publisher, using a saved store address or the owner's default shipping address
Bug Fixes
- Sorting the Player column now orders players by last name, then first name
- Team pairings now correctly show a recorded loss when a team has no opponent, rather than labeling it as a bye or offering another result
- Imported events for a supported game now receive a default event template, allowing organizers to change their format
- The wholesale catalog now shows store-only products, and checks your wallet balance before adding currency-priced items to the cart
- Fixed repeated sign-in redirects when a session expires or is rejected, so organizers can sign in again
Improvements
- Giving a player an additional bye now warns you about earlier byes and their round numbers, while still letting you proceed
- For games that support team names, organizers can see a player's team in event player lists and standings, and review or update their registration in a side panel
Publisher Platform
New Features
- Scheduled Achievements — Schedule achievement approvals, manual grants, and revocations for a chosen date and time, review upcoming changes in the earned log, and cancel them before they run
- Manual Store Achievements — Grant a published achievement directly to a store even when it hasn't met the usual requirements, with an optional note explaining the decision
- Bulk Achievement Decisions — Select multiple qualifying players or stores to approve or deny achievements together, with optional scheduling for approvals
- Achievement Saved Views — Save filters for achievement approvals and the earned log as segments, and manage shared and default views from the Segments page
- Store Application Segments — Save filters on the Store Applications list as reusable segments
- Publisher Action Log — Publisher admins can review a searchable history of changes to achievements, events, stores, applications, and team roles, including who made each change
- Calculated Deck Rules — Define calculated deck values such as total points, counts, or maximum attributes, use them as deckbuilding limits, and choose which values players can see
- Wholesale Pre-Orders & Shipping — Offer store-only products for pre-order and release waiting orders when the products are published, and choose whether wholesale shipping is free, invoiced, or paid by the store at checkout
- Starting Ratings Import — Import starting ratings from a CSV to carry an existing Elo ladder into a leaderboard
- Export Progress & History — Track long-running CSV exports, continue working while they finish, and download completed files from Recent Exports
Bug Fixes
- Publisher admins can now reliably update teammates' roles and remove team members
- Store CSV exports now include the Store Type column
- Date range filters and their exports now include the entire selected end date, and saved ranges reopen on the dates you chose
- Registration lists and metrics now exclude players who only favorited an event without registering
- Deckbuilder filter settings now show current card attribute options as new cards are added
- The sign-in button now displays its label and gives clearer feedback while sign-in loads
Improvements
- Store achievement approvals and the earned log now include store names, legacy IDs, addresses, owner emails, and country and state filters
- The achievement earned log now shows who granted, approved, denied, or revoked an achievement, along with denial reasons, in details and CSV exports
- Edit a reward code batch's per-player redemption limit without changing the rule that each individual code can only be used once
- Elo leaderboards now refresh automatically after event payouts and hourly, with a Recompute all option to rebuild ratings from match history
- Phone numbers are now validated and exported in a consistent international format
- Games that collect player team names now have Player Team columns and filters on player and registration lists, including CSV exports
- Event template defaults can now configure boss battles, group sizes, table tags, and seating rules